The Specials respond just a wee bit unevenly: some are easy, some take touch. You can quickly drop into crouching moves and then jump into airborne attacks. As in the Saturday morning cartoon, the Lee Bros, swing swords, and the other guys wield an imaginative arse-nal that includes a machine gun, an arm blaster, an ice sword, double sickles, and even good old-fashioned spit. The game's ten playable characters dish out a mean combination of hand-to-hand and weapons combat. ![]() Once the action begins, most players will be too busy to notice Dragon's similarities (or lack thereof) to SF II. You can put together some SF ll-like combos off of jumps and kicks, but you won't chain the attacks together into Special Techniques for two-in-ones. In addition to Light, Medium, and Hard kicks and punches, you get throws, blocks, fireballs, torpedoes, hundred-hand slaps, and electric charges. The one-on-one, side-view martial arts feature standard SF II moves with Special Techniques. The shot's speed increases for Light, Medium, and Hard punches.ĭouble Dragon V: The Shadow Falls jump flips into Street Fighter ll's footsteps - and therein lie its strengths and weaknesses. To unleash Billy Lee's Dragon Shot, hold Back three seconds, then press Forward and hit any Punch button. ![]()
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